MindTex: Ridiculously Simple Normal Map Creation
MindTex 2 Now Available!
- Reimagined Interface - MindTex 2 features a completely overhauled user interface to allow for more flexibility, designed specifically with future updates in mind.
- Increased Stability - Rewritten from the ground up, MindTex 2 was redesigned for future extensibility and increased overall stability
- Better Results - With its redesigned core, MindTex 2 now produces even better results with performance and quality that scale better with larger texture sizes
- Additional Maps and Parameters - In addition to a ton of added generation parameters and features, MindTex 2 also now allows for generation of Reflection Masks and Gloss Maps with the same powerful simplicity as always
MindTex is a normal map generation utility for game developers and 3d professionals. Built to rival the competition in quality without the steep price, whether you want to generate a normal, height, specular, gloss, self-illumination, occlusion, or reflection map, you can easily do it in seconds flat from a single source texture with MindTex.
Integrating MindTex into your 3d content pipeline will save you substantial amounts of time, money and effort, allowing you to focus on what is really important: building immersive worlds and making great games.
MindTex takes a diffuse, normal, or height map as an input texture and generates any combination of a normal, height, specular, gloss, self-illumination, occlusion, and/or reflection map. A variety of settings are offered for each map type, allowing you to fine-tune the generated results.
MindTex offers a toggleable 2d/3d preview with a variety of options to easily visualize your textures in action; you will be able to quickly customize a variety of lighting conditions to simulate the environment in which your texture will be used, pick the model (standard or custom) that your texture will be applied to, change the UV tiling on said model, and pick which maps will be enabled in the 3d view.
MindTex additionally includes a map export settings panel which allows you to specify which maps to export as well as how the final maps will be generated. The map generation options are applied on a per-pixel basis, allowing you to quickly and easily do things like store a grayscale map in the alpha channel of an RGB texture or bake ambient occlusion into the diffuse texture on export.
MindTex includes a batch processing-and-export feature. Accessible with a GUI through the utilities menu, this feature makes generating normal maps for a large collection of textures simple and automatic.
OS: Windows 10, Windows 8, Windows 7, Windows Vista, or Windows XP
Video Card: Shader Model 2.0, 256mb+ video memory
Screen Resolution: 1280x720 or greater
Requires: DirectX 9.0c
Note: Internet access is required to use the trial and for activation. If you have problems with this, please check your firewall. Additionally, please make sure you have the latest drivers for your video hardware before using MindTex (quick links: nVidia, ATI, Intel)
MindTex is currently being sold for $19.99 and can be purchased either through Steam or Itch.io. Simply click the link below if you are interested in evaluating MindTex 2 for free for 30 days.
If you already purchased MindTex 1, as a thank you for supporting us and using MindTex, there is no need to purchase MindTex 2 as your same license key will work. If you've purchased MindTex 1 on Steam, MindTex 2 will be automatically added to your library.